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Entries in Expositions (6)

Monday
Jun132011

GATHER, STORE, RE-COMBINE - A History of Imagination (Part 4)

In PART 4 of our History of Imagination, we’ll go from depths of creative melt-down to a renaissance of classic characters and experiences of today. Then take a speculative trip to the year 2015 and explore the exciting yet realistic possibilities for future Journeys.

 

 

Highlights include…

  • A Commentary for the New Millennium
  • The Wonders of “Guerilla Imagineering”
  • A Full Character Analysis of Figment
  • The Hidden History of The Image Works
  • Captain EO Revisited
  • E82 and “the Quest for Dreamfinder”
  • The Enduring Legacy of Imagination

Special Note: Although initially conceived as a history composed in equal lengths, this final installment is larger than Parts 2 & 3 Combined with another ton of information still uncovered! This may be the last segment, but this won’t the last time we’ll Journey into Imagination.

 

 

 

 

Saturday
Jun112011

A Completed Journey

2 Years of Exhaustive Research
7 Very Different Attractions
Over 30 Years of History
50 Footnotes
20 Pages
And
21,199 Words

Have led to this moment.

 

GATHER, STORE

RE-COMBINE

 

The Journey Concludes

6 . 13 . 11

Monday
Mar282011

GATHER, STORE, RE-COMBINE - A History of Imagination (Part 3)

IN PART 3 of our History of Imagination, Wayne Szalinski & others take over the Magic Eye Theater, and the whole pavilion becomes institutionalized in one of the most divisive events in the history of Disney Theme Parks.

 

 

Highlights include…

  • The loss of Epcot’s “Center”
  • Honey, I started a Franchise!
  • The Ramifications of “Flow”  
  • Why bad attractions happen to good pavilions
  • A discussion of Color Psychology (Imagination Style)

Special Note: The Foot Notes and Editors Notes are now scroll-able. Now you can jump to the end of any post and then press “backspace” to continue the story!

 

 

 

 

 

 

Tuesday
Mar222011

Magnetic Objectivity - The E82 Perspective 

When I started this project over a year ago, I wanted E82 to be sent apart from all other Epcot centered sites on the digital frontier. One of the ways to do this was to not dwell in the land of negativity for too long (if at all). But waxing over the short comings of any particular segment of history is a far worst crime. With the upcoming release of “The History of Imagination” Part III, we’ll be delving into some of the most subversive events in the history of not just Imagination but all of Epcot.

For the past several months I have agonized over the proper tone of this and future releases, therefore “Constructive Objectivity” is new philosophy of all expositions done for E82. It’s a blend of the Constructive critique and Objective historical analysis. Which means that any criticisms of past or current attractions will be with the specific intention of the providing a dialogue for progress, and counteracted by providing new solutions to the challenges faced by today’s Epcot.

GATHER, STORE, RE-COMBINE
A History of Imagination
Part III

3 – 28 - 11

Monday
Oct252010

GATHER, STORE, RE-COMBINE A History of Imagination (Part 2)

In PART 2 of our History of Imagination, we go upstairs to visit the “Creative Playground” know as The Image Works Then step into the Magic Eye Theater for one of the most artistically advanced 3-D films ever created; Captain EO.

 

 

 

 

Highlights include…

  • A Discussion About the Flow of Attractions to Exhibit Space
  • The Extremely Prophetic Activities of Image Works
  • Walt Disney, Michael Jackson and Healthy Obsession
  • Insight into the Other M.J. 3D Films